Patch Highlights
- New Monkey C-tier skill: TheBiggestJa, with its own icon and bilingual description.
- Bat's Mirage Orb now casts at your aim point with the Distant Orb upgrade built in at every level.
- Wide skill rebalance — Penguin, Monkey, Wolf, Panda and Chameleon all get buffs and tuning.
- Story missions now complete and pay out rewards (gil, EXP, rank) with a D–S performance grade.
- Per-character saves end the bug where leveling one character overwrote your others.
- New conveniences: Return to Main Menu,
/resetcd, mailbox, daily login rewards, and passive HP/MP regen.
Skills
10 entriesA new C-tier passive added to the Monkey skill tree, with its own C-badge icon.
- NewNew Passive. Increase Ja's level by 2.
- NewThai: เพิ่มระดับของ Ja ขึ้น 2 เลเวล
- New EffectSkill icon now displays the C-badge artwork instead of the ‘unknown’ placeholder.
Monkey's ignite ultimate now hits a whole area.
- BuffThe final explosion is now an area-of-effect blast (radius increased), hitting every enemy nearby instead of a single target.
- BuffThe ignite bomb now detonates on a killing blow (and when the ignited target dies), so it no longer fizzles.
The Monkey can field a whole entourage.
- BuffKeep up to 5 summons active at once (was a single slot).
- New EffectSummon Soul now recognises the higher Ja5 / Ja6 tiers and grants their soul buff.
- BuffThe charge can once again heal an allied summon.
Monkey's earth ultimate scales with you.
- BuffUpheaval's slam now deals damage equal to your character level.
The Distant Orb upgrade is now part of Mirage Orb at every level — there is no separate skill to learn.
- BuffMirage Orb now drops at your aim point and is +2 levels stronger from level 1 — the Distant Orb upgrade is built in.
- AdjustedThe level-5 tier is renamed MirageOrb6, with a new description: increase Mirage Orb by 2 levels, +12 dmg.
- New EffectThai: เพิ่มระดับของ MirageOrb ขึ้น 2 เลเวล +12 dmg
Penguin's shield upgrade is now stronger.
- BuffThe Ice Shield upgrade (skill 423) now grants +1 cast level — your shield casts as if one tier higher (effective level 5).
Wolf's resonance wave is snappier.
- BuffFaster resonance wave and a shorter cooldown (windup and cooldown both reduced).
Panda's blows can support allies, and the gap-closer reaches further.
- AdjustedStasis Blow and Death Blow can now target allies and neutral units, not only enemies.
- AdjustedBoth now have a real 2-second cooldown (previously unlimited spam).
- BuffWindWalker triggers from a greater distance, closing gaps more reliably.
Chameleon's Quick Fire reworked.
- AdjustedQuick Fire now releases the vanilla charged attack at maximum charge.
Learn far more of your kit.
- BuffRaised the skill ceiling — regular skills can now be learned up to 90 and C-skills up to 24. 49 / 12⇒90 / 24
Missions
4 entriesSeveral story missions failed to register completion. Resolved.
- Bug FixM103 / M104 / M106 / M203 now complete correctly on objective clear.
Multi-map chains broke partway through. Fixed.
- Bug FixFixed a fault that dropped progress when a mission spanned multiple maps.
Nests sat inert offline. Fixed.
- Bug FixSting nests in M104 and M703 spawn their bugs again, so the encounters can be cleared.
Finishing a mission now pays out and grades your run.
- BuffMissions now credit gil, EXP and rank on completion.
- NewThe completion screen shows a performance grade from D to S.
Systems & Progression
10 entriesSign-in is now properly validated server-side.
- NewYour account and password are now checked at the sign-in screen.
- RemovedRemoved the old behaviour that auto-created an account from an unknown login.
Story level now advances data-driven on first clears.
- New EffectCompleting a story mission for the first time advances your story level to the next chapter's requirement.
Your characters are now saved independently and recoverably.
- Bug FixEach character now saves on its own — leveling or re-equipping one character no longer overwrites your others.
- NewAccidentally deleted characters can now be recovered (soft-delete archive).
A stronger start.
- BuffNew characters now begin with +10 to each base stat, on top of the usual per-race roll.
Your gear and bag now save and load correctly.
- Bug FixEquipment and inventory persist to the server and load back correctly — fixing characters appearing nearly naked or with an empty bag.
Guild identity now shows and persists.
- Bug FixYour guild's name and emblem now display on login.
- NewCreating a guild now saves properly.
Ranks display from Novice to Admin.
- NewRank badges (Novice → Rookie → … → Demi-God → GameMaster → Admin) display according to your rank.
- Bug FixLow ranks no longer show a blank badge.
Recover while you rest.
- NewHP and MP now regenerate passively while you are out of combat.
Send and receive in-game mail.
- NewAn in-game mailbox for sending and receiving messages and attached items.
Show up, get rewarded.
- NewClaim a reward for logging in; consecutive days build a login streak.
Quality of Life
3 entriesLog out without quitting the game.
- NewA Return to Main Menu option in the ESC menu saves your character and returns to the title screen.
A handy testing/utility command.
- NewNew
/resetcdchat command instantly clears all of your skill cooldowns.
Add friends by their real ID.
- AdjustedYour friend code is now simply your player ID —
/addFriendID <id>uses the actual number (the old +1234 display offset is gone).
Bug Fixes
3 entriesResolved — this is no longer a known issue.
- Bug FixFixed the guild character-select lobby rendering as a white screen (the scene loaded but wasn't shown). The same white-screen at the M106 start is fixed too.
Characters appear where they should.
- Bug FixFixed characters failing to appear (empty scene) when entering the guild plain.
Retrying after a typo no longer dead-ends as easily.
- Bug FixImproved sign-in retry handling so a fresh attempt after a failed login can connect. (A rarer hang is still being worked on — see Known Issues.)
Known Issues & Upcoming
1 entryBeing worked on now — not yet fixed in 1.00.
- Bug FixKnown issue: mission M103 terrain renders blown-out white on entry (geometry loads; material/lighting fix in progress).
- Bug FixKnown issue: after a wrong password, the correct retry can sometimes still hang at ‘Connecting’ until you restart the client. Session-teardown fix in progress.
- Bug FixKnown issue: the EXP bar and per-monster loot drops are still placeholder while the reward pipeline is finished.
The Road Ahead
4 entriesThe revival is built server-first so towns and missions can fill with real players.
- PlannedShare towns and missions with other players — see them move, chat, and clear story missions together.
- PlannedYour characters, items, currency and rank live on the server, so your progress follows you across machines.
Driving every story mission to a clean finish with proper rewards.
- PlannedBring the remaining story missions to a reliable completion screen.
- PlannedMission rewards — gil, EXP and rank — credited consistently on every clear, with the EXP bar wired up.
Real, hand-tuned drop tables to replace the current placeholders.
- PlannedPer-monster loot tables so enemies drop meaningful items (today everything drops a placeholder).
Smoothing the rough edges surfaced in live testing.
- PlannedFinish the sign-in retry fix so a correct password after a typo never hangs.
- PlannedDaily login rewards, mailbox and guild features polished ahead of launch.
