แพทช์โน้ต · Patch Notes
All Patches
- Alpha:0.04Hardening for CBT1–4 July 2026
- Alpha:0.03The World Pushes Back28 June – 3 July 2026
- Alpha:0.02A Living Economy16–28 June 2026
- Alpha:0.01New Foundations13–17 June 2026
- Offline.07The Last Offline Chapter11–15 June 2026
- Offline.06Foundations of Trust7–11 June 2026
- Offline.05Call to Arms6 June 2026
- Offline.04Open for Business5 June 2026
- Offline.03The Overseer5 June 2026
- Offline.02Familiar Faces3 June 2026
- Offline.01First Harvest1 June 2026
- Offline.00Reawakening1 June 2026
Dev Notes · บันทึกนักพัฒนา
- Engineering changelog for the team — summarized topic → change → result, with pointers into Reference/ docs for full detail. A refined, player-facing Beta: changelog will follow before CBT.
Patch Highlights
- Towns got infrastructure — per-town channels with caps + overflow, and the town re-entry freeze is gone.
- The title system arrived — titles on nameplates, an achievements engine, tier-colored names.
- Accounts hardened — login-flow reorder fix, duplicate-login force-kick, server-side name filter.
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Towns & Stability
5 entries- Bug FixTown re-entry freeze: G30 re-entry no longer hard-freezes the client; root cause in the re-entry flow — towns can be left and re-entered freely. Ref: Reference/HISTORY.md (2026-06-07)
- NewTown channel system: per-town channels with population caps and overflow (bucket = townType×100+channel), caps live-tunable via tunables.json. Ref: Reference/SERVER.md
- Bug FixLogin flow reorder: wrong-then-correct password no longer hangs at login — auth moved to the password screen with a fresh-connect teardown (Patch 201). Ref: Reference/HISTORY.md
- Bug FixDuplicate login: a second login on the same account is rejected and the old client force-closes (60s blacklist window). Ref: Reference/HISTORY.md (2026-06-11)
- NewPeer-movement smoothing: other players glide instead of teleport-snapping; hard snap only on large gaps (Patch 239, live-tunable peer_snap_gap.txt). Ref: Reference/ENGINE.md
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Identity & Titles
3 entries- NewTitle system (Phases 2–3): titles render on nameplates, achievements engine + achievements view shipped, nameplates tier-colored (Patches 217/233-238). Ref: Reference/HISTORY.md (2026-06-09/10)
- NewServer-side name filter: family/character/guild names screened on the server (638 filtered + 22 reserved words, hot-reload) with a unified client reject message. Ref: Reference/FILTER_WORDS.md
- AdjustedName-create UX: 3–12 length rule, Enter submits, clear reject messaging (Patches 255-259).
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Combat & World
3 entries- NewBoss attack telegraph (Stage A): server-authoritative ground markers render before boss attacks (EVENT 209/210 + Patch 190) — first render confirmed in-game. Ref: Reference/HISTORY.md (2026-06-09)
- AdjustedMonster EXP balance: EXP pass across all 303 creatures applied to server data. Ref: Creature_Balance_Sheet.xlsx
- AdjustedMightyVortex: ManaVortex lv4 rebuilt as the MightyVortex passive — +1 vortex level and +creatorLv×10 vortex HP (Patches 192/198).
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Known Issues & Notes
1 entry- PlannedQuit freeze: on-quit AppHang traced to synchronous trace-logging on the main thread triggered by an EVENT-71 idle storm — mitigation staged. Ref: Reference/EVT71_HANDOFF.md
