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แพทช์โน้ต · Patch Notes
Alpha:0.03 The World Pushes Back · 28 June – 3 July 2026

Dev Notes · บันทึกนักพัฒนา

  • Engineering changelog for the team — summarized topic → change → result, with pointers into Reference/ docs for full detail. A refined, player-facing Beta: changelog will follow before CBT.

Patch Highlights

  • The million-monster fix — ActorNr collisions eliminated (1M band + boss sub-part stride).
  • Mission audit wave — M506/M606/M907/M942 confirmed fixed; the M935 cutscene mystery solved (and honorably retired).
  • Two big audits — feature parity (6.08 = strict superset) and the anti-cheat trust map.
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Missions & Bosses

3 entries
  • Bug FixActorNr collisions: monster IDs moved to a 1M band, op63 boss sub-parts stride-16, HostMigration disabled — high-spawn missions stop corrupting actors (f0e9015). Ref: Reference/608-game-systems
  • Bug FixMission audit wave: M506/M606/M907/M942 fixed (answer-class, distinct-death win, tunable spawns) — Ken-confirmed in-game; M941/M945 identified as the proven double-fire class.
  • ParkedM935 avatar cutscene: root cause documented: a quadruple-broken official 2012 regression (inactive object + null clip + null mesh + unpreloaded); kept the rumble + prefab preload, retired the chase. Ref: vault: M935 finding
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Audits

2 entries
  • NewFeature-parity audit: offline → 6.08 parity complete: 6.08 is a strict superset server+data side; all remaining gaps are client-IL items P1-P10. Ref: Reference/FEATURE_PARITY_AUDIT_20260702.md
  • NewAnti-cheat trust map: the server's trust surface mapped end-to-end; critical write-paths identified and prioritized. Details intentionally kept out of public notes. Ref: Reference/ANTICHEAT_AUDIT_20260702.md
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Login & Persistence

1 entry
  • Bug FixDuplicate lobby character: client double-sends its login op; the server now dedupes (same connection + uid, <2s) — no more twin characters at select. Ref: (#181)