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แพทช์โน้ต · Patch Notes
Offline.06 Foundations of Trust · 7–11 June 2026

Dev Notes · บันทึกนักพัฒนา

  • Engineering changelog for the team — summarized topic → change → result, with pointers into Reference/ docs for full detail. A refined, player-facing Beta: changelog will follow before CBT.

Patch Highlights

  • Towns got infrastructure — per-town channels with caps + overflow, and the town re-entry freeze is gone.
  • The title system arrived — titles on nameplates, an achievements engine, tier-colored names.
  • Accounts hardened — login-flow reorder fix, duplicate-login force-kick, server-side name filter.
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Towns & Stability

5 entries
  • Bug FixTown re-entry freeze: G30 re-entry no longer hard-freezes the client; root cause in the re-entry flow — towns can be left and re-entered freely. Ref: Reference/HISTORY.md (2026-06-07)
  • NewTown channel system: per-town channels with population caps and overflow (bucket = townType×100+channel), caps live-tunable via tunables.json. Ref: Reference/SERVER.md
  • Bug FixLogin flow reorder: wrong-then-correct password no longer hangs at login — auth moved to the password screen with a fresh-connect teardown (Patch 201). Ref: Reference/HISTORY.md
  • Bug FixDuplicate login: a second login on the same account is rejected and the old client force-closes (60s blacklist window). Ref: Reference/HISTORY.md (2026-06-11)
  • NewPeer-movement smoothing: other players glide instead of teleport-snapping; hard snap only on large gaps (Patch 239, live-tunable peer_snap_gap.txt). Ref: Reference/ENGINE.md
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Identity & Titles

3 entries
  • NewTitle system (Phases 2–3): titles render on nameplates, achievements engine + achievements view shipped, nameplates tier-colored (Patches 217/233-238). Ref: Reference/HISTORY.md (2026-06-09/10)
  • NewServer-side name filter: family/character/guild names screened on the server (638 filtered + 22 reserved words, hot-reload) with a unified client reject message. Ref: Reference/FILTER_WORDS.md
  • AdjustedName-create UX: 3–12 length rule, Enter submits, clear reject messaging (Patches 255-259).
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Combat & World

3 entries
  • NewBoss attack telegraph (Stage A): server-authoritative ground markers render before boss attacks (EVENT 209/210 + Patch 190) — first render confirmed in-game. Ref: Reference/HISTORY.md (2026-06-09)
  • AdjustedMonster EXP balance: EXP pass across all 303 creatures applied to server data. Ref: Creature_Balance_Sheet.xlsx
  • AdjustedMightyVortex: ManaVortex lv4 rebuilt as the MightyVortex passive — +1 vortex level and +creatorLv×10 vortex HP (Patches 192/198).
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Known Issues & Notes

1 entry
  • PlannedQuit freeze: on-quit AppHang traced to synchronous trace-logging on the main thread triggered by an EVENT-71 idle storm — mitigation staged. Ref: Reference/EVT71_HANDOFF.md